Hill of Silence


Hill of silence is a third-person, atmospheric exploration game taking inspiration from Silent Hill (1999), in which the player navigates the foggy woods seeking out the truth as to what happened to their missing brother, Dick Richardson.

Roles and responsibilities: Game design, UI design and programming

My contributions:

  • Designed and modelled the landscape of the woods.
  • Programmed the UI and interaction functionality for the notes.

Link to the itch page here.