Personal projects

Prototype for a top-down roguelike.

  • A simple Unity movement demo where I attempted to replicate the camera used in Celeste for the different rooms.

Created multiple texture mods for the games Spelunky (2013) and Spelunky 2 (2020).

  • Captain Toad: playable character spritesheet; visually replaces one of the playable characters. Sprites found online and edited where necessary.

  • Slime Shady: playable character spritesheet; visually replaces one of the playable characters. Sprites drawn by me with help from a friend; the images used in the attack, rope, and stun animations were found online.

  • Callie Altars: level texture sheet and code document; visually and textually replaces all instances of the character Kali. Images found online and edited accordingly.


Created various mods for the game Terraria (2011).